Loading...
12
2 years ago

For 219 of coding, I've implemented the code for an object to face towards the player

The object acts a little funny when the player is directly right of it, so that will be looked at later




1 comment

Loading...

Next up

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate

For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

My game in 50 seconds #indiedev #Gamedev #steam

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later