Loading...
12
3 years ago

For 219 of coding, I've implemented the code for an object to face towards the player

The object acts a little funny when the player is directly right of it, so that will be looked at later




1 comment

Loading...

Next up

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

My game in 50 seconds #indiedev #Gamedev #steam

For 1181 of coding, I am working on being able to push certain objects

I've created a new form of parkour in Weefager! What do you think?

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1175 of coding, I have found another collision error trough testing