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36
3 years ago

For 220 of coding, the object now properly rotates to face the player regardless of player position




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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For 1181 of coding, I am working on being able to push certain objects

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

My game in 50 seconds #indiedev #Gamedev #steam

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

I've created a new form of parkour in Weefager! What do you think?

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss