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31
5 months ago

For 652 of coding, I have adjusted the text spacing to fit based on which viewpoint is used




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For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 790 of coding, I made sure the chance resets upon visiting a special room in order to prevent back-to-back unique rooms

For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 796, I am refining how the rooms are formed according to room size

For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision