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19
1 year ago

For 713 of coding, I have fixed the direction display and the bounce back direction




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For day 1203 of coding, I managed to have the player's state to switch from "free" to "push", and back again. I just need to work on movement now

For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1202 of coding, I am working on having a push state for the player. I don't have anything to show yet unfortunately

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

For day 1200 of coding, I'm working on a good method of having the push speed be slower. I think I'm on to something, but this looks pretty funny

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

@protoriastudios is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios and their game Skyfear before the quest ends on April 28 and you'll get Coins!

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette