For anyone looking to get into Godot for FNAF fangames, I have ported the Clickteam "panorama" shader!
Next up
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
FNAF Accuracy in a 3d game engine?? No way!
Fix Fredbear
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
A new Halloween quest just entered your quest log!
What's your favorite horror movie?
Go to your quest log now. http://gamejolt.com/#quest
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
He's gonna getcha!
2 years! And another update..?










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