For anyone looking to get into Godot for FNAF fangames, I have ported the Clickteam "panorama" shader!
Next up
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
FNAF Accuracy in a 3d game engine?? No way!
Gangster Chica
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
A New-Fangled Devlog! (Finally...)
Working on something
Shh theyll never know
(devlog soon I promise)
Ruin Chica art!!🐥
I feel so bad for her. Shes a mess😔
#fnaf #fnaffanart #fnafruin #glamrockchica #fnafsb #fnafart #fivenightsatfreddys
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
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