3 years ago

For anyone looking to get into Godot for FNAF fangames, I have ported the Clickteam "panorama" shader!

https://godotshaders.com/shader/accurate-fnaf-panorama/




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Working on something

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Collection of various renders I've made over the years. Just thought I'd share them here for y'all to see.

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

so long so long

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

10th years of The Return to Freddy's 3!!! Character models by me and port by JP_DAPESADA

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/