3 years ago

For anyone looking to get into Godot for FNAF fangames, I have ported the Clickteam "panorama" shader!

https://godotshaders.com/shader/accurate-fnaf-panorama/




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Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

FNAF Accuracy in a 3d game engine?? No way!

Fix Fredbear

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

A new Halloween quest just entered your quest log!

What's your favorite horror movie?

Go to your quest log now. http://gamejolt.com/#quest

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

He's gonna getcha!

2 years! And another update..?