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21 days ago

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1158 of coding, I've been working on not having the pull happen with no success so far

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors