Loading...
29
4 days ago

For day 1278 of coding, I managed to apply the depth sorting code successfully to each of the parent objects




0 comments

Loading...

Next up

For day 1281 of coding, I made sure that the player can exit the menu for the chest. I've not made the actual menu yet

For day 1280 of coding, I got the initial interaction with the chest to work. I just need to work on the menu, and on exiting said menu

For day 1273 of coding, I've noticed that some of the code used for the debug display is using "magic numbers." I've been replacing those numbers with variables that will represent them

Moonlight Peaks is out now!

Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night.

Play the game and the FREE demo on Steam and Switch: https://bit.ly/MoonlightPeaksLaunch

For day 1277 of coding, I have made sure the function is applied to the parent object that oversees the environmental objects

My game in 50 seconds #indiedev #Gamedev #steam

For day 1279 of coding. I am reformatting the pause check into an array to accommodate the different ways to pause the game. Nothing to show yet unfortunately

Artfight Url: https://artfight.net/~Kurolink78

Here is my card for Art Fight 2026

I've created a new form of parkour in Weefager! What do you think?

For day 1276 of coding, I have compiled the depth sorting into a function to be called. I still need to check over the object to make sure the function can be applied universally