
Next up
For day 1281 of coding, I made sure that the player can exit the menu for the chest. I've not made the actual menu yet
For day 1280 of coding, I got the initial interaction with the chest to work. I just need to work on the menu, and on exiting said menu
For day 1273 of coding, I've noticed that some of the code used for the debug display is using "magic numbers." I've been replacing those numbers with variables that will represent them
Moonlight Peaks is out now!
Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night.
Play the game and the FREE demo on Steam and Switch: https://bit.ly/MoonlightPeaksLaunch
For day 1277 of coding, I have made sure the function is applied to the parent object that oversees the environmental objects
For day 1279 of coding. I am reformatting the pause check into an array to accommodate the different ways to pause the game. Nothing to show yet unfortunately
For day 1276 of coding, I have compiled the depth sorting into a function to be called. I still need to check over the object to make sure the function can be applied universally













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