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10
2 years ago

For day 173 of coding, I added an explosion to the flamethrower's secondary attack




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For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

My game in 50 seconds #indiedev #Gamedev #steam

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing