Loading...
17
3 years ago

For day 198 of coding, I made a hub room for the player to prepare in before heading out on a run

I've also updated the pause menu to present options based on the current room




1 comment

Loading...

Next up

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

My game in 50 seconds #indiedev #Gamedev #steam

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

I've created a new form of parkour in Weefager! What do you think?

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit