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23
3 years ago

For day 208 of coding, the enemy projectile can now hurt the player




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For day 1175 of coding, I have found another collision error trough testing

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

For 1181 of coding, I am working on being able to push certain objects

My game in 50 seconds #indiedev #Gamedev #steam

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

I've created a new form of parkour in Weefager! What do you think?

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now