2 years ago

For day 215 of coding, I was typing out a possible way to implement a attack that charges up as the button is held

If the charge is complete and the button released, the player will fire the attack successfully




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For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate

My game in 50 seconds #indiedev #Gamedev #steam

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later