3 years ago

For day 218 of coding, I typed out a way for an object to slowly adjust its facing direction towards the player's location




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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

My game in 50 seconds #indiedev #Gamedev #steam

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

I've created a new form of parkour in Weefager! What do you think?

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately