2 years ago

For day 218 of coding, I typed out a way for an object to slowly adjust its facing direction towards the player's location




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For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

My game in 50 seconds #indiedev #Gamedev #steam

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position