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21
2 years ago

For day 230 of coding, I've updated the enemy spawner to include bats

I've also updated it to spawn when there are less than 6 enemies on-screen instead of 3




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For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving

My game in 50 seconds #indiedev #Gamedev #steam

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet