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21
3 years ago

For day 230 of coding, I've updated the enemy spawner to include bats

I've also updated it to spawn when there are less than 6 enemies on-screen instead of 3




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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1175 of coding, I have found another collision error trough testing

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1174 of coding, I now have the damage reaction done only when inactive

I've created a new form of parkour in Weefager! What do you think?

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss