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21
2 years ago

For day 230 of coding, I've updated the enemy spawner to include bats

I've also updated it to spawn when there are less than 6 enemies on-screen instead of 3




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For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

My game in 50 seconds #indiedev #Gamedev #steam

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate