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21
3 years ago

For day 230 of coding, I've updated the enemy spawner to include bats

I've also updated it to spawn when there are less than 6 enemies on-screen instead of 3




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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

I've created a new form of parkour in Weefager! What do you think?

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately