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16
2 years ago

For day 252 of coding, I improved the animation of the pursuing enemy




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For day 1078 of coding, I fixed the room check so that it would not crash the game this time

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

For day 1083 of coding, it looks like I got the title fade to work properly now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade