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16
3 years ago

For day 252 of coding, I improved the animation of the pursuing enemy




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For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

I've created a new form of parkour in Weefager! What do you think?

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1189 of coding, I haven't gotten the timer reset to work quite yet