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16
2 years ago

For day 252 of coding, I improved the animation of the pursuing enemy




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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

My game in 50 seconds #indiedev #Gamedev #steam

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

I've created a new form of parkour in Weefager! What do you think?

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit