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21
2 years ago

For day 259 of coding, I cleaned up more of the tile generation code for ds grids

I've also made the exit area bigger




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For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

My game in 50 seconds #indiedev #Gamedev #steam

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction