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21
2 years ago

For day 259 of coding, I cleaned up more of the tile generation code for ds grids

I've also made the exit area bigger




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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

I've created a new form of parkour in Weefager! What do you think?

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants