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23
2 years ago

For day 304 of coding, I have altered the way the lobbing fireball works

The player can decide where to lob the fireball, though there is a minimum distance it can be thrown




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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

I've created a new form of parkour in Weefager! What do you think?

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants