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23
2 years ago

For day 304 of coding, I have altered the way the lobbing fireball works

The player can decide where to lob the fireball, though there is a minimum distance it can be thrown




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For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

My game in 50 seconds #indiedev #Gamedev #steam

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source