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29
2 years ago

For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended




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For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 980 of coding, I have fixed the issue found with the east/west exits

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

My game in 50 seconds #indiedev #Gamedev #steam

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else