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29
2 years ago

For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended




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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

I've created a new form of parkour in Weefager! What do you think?

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop