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29
2 years ago

For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended




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For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

My game in 50 seconds #indiedev #Gamedev #steam

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups