Loading...
24
2 years ago

For day 312 of coding; I made a similar code for the shoreline, but for the right side




2 comments

Loading...

Next up

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately