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25
2 years ago

For day 314 of coding, I've updated the shoreline code so that it can now generate at corners




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For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

Someone's at the door...

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

It's time for honorable mentions! 🐞🎉 [Article!]

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups