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32
1 year ago

For day 370 of coding, the game can now recalculate whether aces will add 1 or 11 points to the total




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For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 900 of coding, I've started working on giving the small rocks a destruction animation

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

My game in 50 seconds #indiedev #Gamedev #steam

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended