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15
1 year ago

For day 387 of coding, I have fixed the message display and further optimized when to run the result calculations




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For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

For day 844 of coding, the game no longer crashes on entry. Now I need to look into how they are placed as some room seem to be barren of trees and large rocks

For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

For day 845 of coding, I have made some small fixes to the code; but not enough to address the spawn amount error

For day 843 of coding, I have gotten closer to fixing a problem with the code in-progress. Now, I am working on fixing an error that would crash the game upon entering

LVL UP EXPO was a blast yesterday! Thank you so much to @gamejolt for making me a part of their awesome booth!

I hope to slow down and talk to more players and devs today. I'll be in a purple "Belle Boomerang" shirt - feel free to say "hi"!

For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement