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27
2 years ago

For day 400 of coding, I have applied the textbox to the individual hands formed from a split

I will need to adjust the coding of the score textbox so that it will adjust itself to fit the scores from the split




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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

FUNDRAISER LIVESTREAM #SaveJim

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

My game in 50 seconds #indiedev #Gamedev #steam

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed