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18
2 years ago

For day 442 of coding, I have made the sixth page of "How to Play"; briefly decribing the mechanics of Double Down




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For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

My game in 50 seconds #indiedev #Gamedev #steam

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

I've created a new form of parkour in Weefager! What do you think?

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1189 of coding, I haven't gotten the timer reset to work quite yet