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18
1 year ago

For day 442 of coding, I have made the sixth page of "How to Play"; briefly decribing the mechanics of Double Down




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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 901 of coding, I have applied the animation to the small rocks now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 900 of coding, I've started working on giving the small rocks a destruction animation

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

For day 906, I've been looking into shaders more and leaned how to invert colors

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code