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18
1 year ago

For day 442 of coding, I have made the sixth page of "How to Play"; briefly decribing the mechanics of Double Down




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For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script

For day 858 of coding, I have made some adjustments with the forest exit

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 860 of coding, I made the south exit for the forest

For day 862 of coding, I made the resources' hitbox visible when debug is on

@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames before the quest ends on May 20 and you'll get Coins!

For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other