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16
1 year ago

For day 565 of coding; I've noticed in previous days that when a new map is made, the objects from the previous remain present. I have made sure that they are destroyed once the new map is formed




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Here's the video that was supposed to be on yesterday's post

For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

Which of these is your favorite animation?

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

My game in 50 seconds #indiedev #Gamedev #steam

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement