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16
11 months ago

For day 565 of coding; I've noticed in previous days that when a new map is made, the objects from the previous remain present. I have made sure that they are destroyed once the new map is formed




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For day 901 of coding, I have applied the animation to the small rocks now

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 906, I've been looking into shaders more and leaned how to invert colors

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

My game in 50 seconds #indiedev #Gamedev #steam

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work