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16
1 year ago

For day 565 of coding; I've noticed in previous days that when a new map is made, the objects from the previous remain present. I have made sure that they are destroyed once the new map is formed




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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range