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17
6 months ago

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object




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For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

For day 796, I am refining how the rooms are formed according to room size

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

For day 799 of coding, the stuttering player sprite has now been fixed

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize