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17
6 months ago

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object




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For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

For day 799 of coding, the stuttering player sprite has now been fixed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 796, I am refining how the rooms are formed according to room size