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36
6 months ago

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving




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For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 796, I am refining how the rooms are formed according to room size

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 799 of coding, the stuttering player sprite has now been fixed