Loading...
28
1 year ago

For day 628 of coding, the rooms on the map now only fill in whenever the player first walks there




1 comment

Loading...

Next up

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

My game in 50 seconds #indiedev #Gamedev #steam

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision