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28
8 months ago

For day 628 of coding, the rooms on the map now only fill in whenever the player first walks there




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For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

For day 865 of coding, I have finally fixed the issue with the grid flags during map creation

Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!

Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

For day 871 of coding, I was shown how to do this now from further in the tutorial

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area