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28
9 months ago

For day 628 of coding, the rooms on the map now only fill in whenever the player first walks there




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For day 912 of coding, you can now cycle between both options in the pause menu

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 906, I've been looking into shaders more and leaned how to invert colors

My game in 50 seconds #indiedev #Gamedev #steam

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0