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57
1 year ago

For day 650 of coding; I have the count be placed below the mini-map, or the corner if no map is present




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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

My game in 50 seconds #indiedev #Gamedev #steam

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

HAM: The Game launched today!

It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.

Wishlist and learn more: https://bit.ly/HamTheGame

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

I've created a new form of parkour in Weefager! What do you think?

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing