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57
1 year ago

For day 650 of coding; I have the count be placed below the mini-map, or the corner if no map is present




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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

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Play the Steam Next Fest demo now: https://bit.ly/SkyWorld64

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing