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47
7 months ago

For day 657 of coding, I've added a shadow to the now floating objects




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For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

For day 862 of coding, I made the resources' hitbox visible when debug is on

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

Announcing the winners of our Spray Paint Simulator trophies!

Check out Spray Paint Simulator's FREE demo for yourself and add the game to your wishlist: https://bit.ly/spraypaintsimdemo

For day 860 of coding, I made the south exit for the forest

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!

Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script