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30
1 year ago

For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5




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For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.

Tell us by completing the quest "What's YOUR Game of the Year?"!

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MarcDWyz to open today's slot on the calendar.

#AdventCalendar2025

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze