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6 hours ago

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned




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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"