Loading...
89
9 months ago

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned




0 comments

Loading...

Next up

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

For day 956 of coding, I think I've finally fixed the collision problem

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox