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18
2 months ago

For day 702 of coding, I adjusted the player position during transitions to make the movement look more natural




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This is my pixelated entry for the #WarThunderSticker quest

For day 767 of coding, I've now enabled the sprite walk animation for the four cardinal directions

For day 764 of coding, I have fixed the issue with how the tree resource is drawn

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 766 of coding, I've started making changes to allow for a new sprite for the player character

character sprite is from the "Legend of Zink" asset pack by Balloon Cart

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 760 of coding, I've applied the fixed direction to the exit as well

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room