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17
13 days ago

For day 702 of coding, I adjusted the player position during transitions to make the movement look more natural




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For day 711 of coding, I made sure the player bounce back doesn't occur when dashing into the lake's edge

For day 706 of coding, I am working on having the room transition place the player based on the spot entered on. I need to work out the issue with the edge, but it's coming along well

For day 709 of coding, I've put text into the shift press indicator and made it to where you can still see the text when active

IT'S FINALLY HERE!

For day 705 of coding, I changed the player's transition movement to make it look less weird

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

For day 710 of coding, I have the player bounce back when colliding against some objects and walls during the dash

For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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For week 49 of my weekly pixel art, I redrew the Jetpack Penguin from week 38