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16
1 year ago

For day 706 of coding, I am working on having the room transition place the player based on the spot entered on. I need to work out the issue with the edge, but it's coming along well




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For day 1198 of coding, I think I've figured out how to make the pushing smoother

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay