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21
10 months ago

For day 709 of coding, I've put text into the shift press indicator and made it to where you can still see the text when active




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For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

Here's my attempt at the shield from The Knightling

#KnightlingFanArt

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

My game in 50 seconds #indiedev #Gamedev #steam

I've now placed a #Cursed Journal with a buckler lock

For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good