
Next up
For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map
For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing
For day 1061 of coding, I made sure to include the forest exit in the count
For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
![]()
before the quest ends on December 9 and you'll get Coins!
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7












2 comments