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28
1 year ago

For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix




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For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1198 of coding, I think I've figured out how to make the pushing smoother

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

My game in 50 seconds #indiedev #Gamedev #steam

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason