Loading...
60
1 year ago

For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels




1 comment

Loading...

Next up

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

I've created a new form of parkour in Weefager! What do you think?

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason