Loading...
60
11 months ago

For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels




1 comment

Loading...

Next up

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1060 of coding, I added a count of how many exits of each direction are available

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

For day 1061 of coding, I made sure to include the forest exit in the count

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map