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For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups
For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map
For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources
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For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 829 of coding, the trees now also drop wood when the player cuts it down partway
For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks
Congratulate our Inayah Quest winners!
The winners are tagged in the article!
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For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance
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