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5 months ago

For day 739 of coding, I am currently working on having the means to determine where to place other pathways to other areas of the maze




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For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments

For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

For day 885 of coding; while trying to work on getting the falling right, I got the sprite to not appear behind the objects on the ground

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now

For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately