
Next up
For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources
For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map
For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
Remember, every purchase supports our creators and our community!
Support creators, shop on Game Jolt! #broadcast
For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural
For day 830 of coding, I used the code for spawning resources and turned it into a function to be called by the resource
Congratulate our Inayah Quest winners!
The winners are tagged in the article!
Check out Inayah for yourself: https://bit.ly/STEAMINAYAH
For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended
0 comments