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32
1 month ago

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks




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For day 829 of coding, the trees now also drop wood when the player cuts it down partway

For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended

For day 832 of coding, I added some depth sorting to the pickups

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For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources

Congratulate our Inayah Quest winners!

The winners are tagged in the article!

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For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance