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27
1 month ago

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room




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For day 825 of coding, I made it to where the pick-ups will be drawn to the player a bit after landing

For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups

For day 832 of coding, I added some depth sorting to the pickups

@LUKELCS is a Jolter to Watch and an aspiring developer, artist, composer, and comedian! Follow @LUKELCS before the quest ends on April 22 and you'll get Coins!

For day 824 of coding, I've adjusted how the shadow scaling works so that it won't just disappear

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For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks

For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 827 of coding, I made a wood pickup for when trees are chopped down. There is an error right now where the game crashes when chopping one down