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27
2 months ago

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room




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For day 848 of coding, I have put in another check to speed up the loading. I think it's working some, but some of them now appears in the walls sometimes

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it

For day day 855 of coding, I tried having the code that flags the sections as walls run twice to catch any stragglers. It did not work

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This was a last minute piece for #SproutFight2025

I made a pond with a frog in it

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times