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27
4 months ago

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room




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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 900 of coding, I've started working on giving the small rocks a destruction animation

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 906, I've been looking into shaders more and leaned how to invert colors

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code