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34
9 months ago

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits




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For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

Cloudheim by @noodlecatgames has entered Early Access on Steam!

The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.

Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea