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34
10 months ago

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits




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For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

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For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening