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89
2 months ago

For day 806 of coding; I'm working on a way to have resources spawn closer to the entrance, but not in front of it




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For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

For day 865 of coding, I have finally fixed the issue with the grid flags during map creation

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

For day 871 of coding, I was shown how to do this now from further in the tutorial

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

My game in 50 seconds #indiedev #Gamedev #steam

For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script