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35
10 months ago

For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions




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For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do

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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening