
Next up
For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
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