Game
Hello Neighbor: Hidden Spirits
5 years ago

For those wondering where the demo is, well, school has been getting in the way of development. But that doesn't mean that I haven't done any work on it. In fact, the demo is at least 95% finished. Just need to adjust some things, fix some bugs, etc.




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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Trophies are now implemented :)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

In the next update, you can expect to find loads of secrets and... lore????? >:)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor