2 months ago

For week 39 of my weekly pixel art, I made a NES-style rendition of Kinger for the Art Weeklies




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For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For week 45 of my weekly pixel art, I made this weapon from the NES palette

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out