1 month ago

For week 40 of my weekly pixel art. I made a quick monster for the theme




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For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some