Next up
the UI states work now.
limited working code for painting planets, not all the sections work right just yet, sadly.
map list.
not all these will get totally and completely done in every version but i plan to make them fully playable in their WIP state during its development state
current island progress greybox state in blender
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
player UI is coming together.
HUD test
forgeworld map progress. after this batch of work done on it should be one the maps completed most quickly.











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