Next up
forgeworld map progress. after this batch of work done on it should be one the maps completed most quickly.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the UI states work now.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
map list.
not all these will get totally and completely done in every version but i plan to make them fully playable in their WIP state during its development state
player UI is coming together.
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