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Game
Kitsuneko 64
28 days ago

Getting some UI stuff done. With full controller support. Working on a pause menu.




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Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

I updated my lava shader to include some rocky bits using voronoi noise.

Silly fella 🧙🏻‍♂️

Cool death screen that took me too long. Still not perfect but whatever.

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).

The mismatched art style was annoying me so I pixelized most of the new art.